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RPM Juniors Starter Set with box and DGW Starter Bag, Skull Boy — Tui, Piwakawaka and Pekapeka discs

RPM Juniors Starter Set

$85.00
Tax included. Shipping calculated at checkout.
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Pickup available at Hamilton Hill Warehouse usually ready in 24 hours

Perfect Start for Young Players: RPM Juniors Starter Set

Your kids have seen you head out for rounds, or maybe you're just looking for something to get them away from screens and outside being active. This RPM Juniors Starter Set is built specifically for young players under 16, three discs at 150-160g rather than the standard 170-172g, so kids get similar flights and distances without needing adult-level power. They're not fighting the equipment, they're learning the game. All three discs are made in RPM's Strata plastic, with a tacky grip that works well for smaller hands. Grab the three disc set on its own, or bundle it with our DGW Starter Bag so they've got everything sorted.

What's Included

RPM Discs Strata Tui putt and approach, disc golf junior starter set

Tui

Easy release putt and approach disc, great for learning proper putting form. Flies straight and predictable, built for smaller hands.

3Speed 4Glide -1Turn 0.5Fade
RPM Discs Strata Piwakawaka midrange, disc golf junior starter set

Piwakawaka

Straight flying and forgiving midrange, lightweight so it's easy to control. A reliable go-to as they build their throw.

6Speed 6Glide -3Turn 0Fade
RPM Discs Strata Pekapeka fairway driver, disc golf junior starter set

Pekapeka

Lightweight fairway driver that gives easy distance without needing to overpower it. Understable and forgiving on a mis-throw.

9Speed 6Glide -3Turn 1Fade
A pile of colourful disc golf discs showing their flight numbers, including a Discmania DD3 rated 12 / 6 / -1 / 2 and an FD rated 7 / 7 / 0 / 1
What Do the Numbers on a Disc Mean?

Flight numbers made simple. Once you can read them, you'll pick the right disc in an instant.

Every disc golf disc has four little numbers stamped on it, something like 11 / 5 / -1 / 3. To a new player they look like a secret code, and most shops never really explain them. Here's the good news: once you know what the four numbers mean, you can read how a disc wants to fly at a glance. Let's break it down.

The BasicsThe Four Numbers

They always appear in the same order: Speed, Glide, Turn, Fade.

11Speed
5Glide
-1Turn
3Fade

Speed

1 to 14

How much power a disc wants, not how far it goes on its own. Faster discs have wider, sharper rims built for a strong throw.

Beginner tip: slow is your friend. A slow disc thrown smoothly beats a fast disc thrown hard.

Match the disc to your power, not the biggest number.

Glide

1 to 7

How well the disc stays in the air once it's flying. More glide floats further; less glide drops sooner and handles wind better.

Beginner tip: more glide helps you squeeze out distance while your form develops.

Higher glide carries; lower glide controls.

Turn

+1 to -5

The "high-speed turn," what the disc does while it's still fast and accelerating. A negative number drifts gently right (RHBH) and is easier to throw straight.

Beginner tip: a bit of minus here is your friend.

More minus = easier to throw straight with less power.

Fade

0 to 5

The "low-speed fade," what the disc does at the end as it slows down. Higher means a stronger hook back to the left (RHBH).

Beginner tip: lower fade gives a straighter, more predictable finish.

Low fade lands straight; high fade hooks home.

Left-handers and forehand throwers: turn and fade simply mirror, so a disc that drifts right for a right-handed backhand will drift left for you.

Start and FinishThe Two Halves of a Flight

Worth knowing why turn and fade carry those "high-speed" and "low-speed" names.

High-speed turn happens early, while the disc is moving fast and accelerating away from you.
Low-speed fade happens at the end, once the disc slows down and starts settling.

So the two middle numbers describe the start and the finish of the flight. Read them together and you've got the whole shape.

Don't Skip ThisThrow It Nose Down

The flight numbers only hold true if you release the disc nose down, with the front edge angled slightly toward the ground.

Throw it nose up and the underside catches the air like a little parachute. The disc never accelerates, so it never reaches its high-speed turn, and it just stalls and drops, no matter what the numbers say. If a disc isn't flying anything like its ratings, nose angle is the first thing to check.

A player holding a disc with the front edge angled slightly down, ready for a controlled nose-down release

Putting It TogetherHow to Read a Flight Line

A distance driver at:

12 / 5 / -1 / 3
  • 12 fast, wants a strong throw
  • 5 good glide, holds the air well
  • -1 drifts slightly right through the fast part of the flight
  • 3 finishes with a solid hook back to the left

And a putter at 2 / 3 / 0 / 1: slow, gentle, flies straight and barely fades. Same four numbers, completely different disc, and now you can picture each flight before you throw it.

Why Your Disc MisbehavesThe Same Disc Flies Differently for Everyone

Here's the bit that trips up new players: a disc only flies to its numbers if you throw it fast enough. The same driver might fade out early for a beginner, fly long and straight for an intermediate, and turn hard over for a big arm. Nothing's wrong with the disc, it's just meeting different power.

That's exactly why we steer beginners toward slower, understable discs: they fly their best at the speeds you're throwing right now.

A player releasing a disc at full power on a course, the disc just leaving the hand

The Words You'll Hear MostUnderstable, Stable, Overstable

Turn and fade together decide a disc's "stability," and this is where a lot of beginner confusion lives.

Understable wants to turn right (RHBH), so it's easier to throw straight with less power. The flippy, beginner-friendly one, and it loves a tailwind.
Stable flies dead straight when thrown at the right speed (think a mid-range like 5 / 5 / -1 / 1). That catch matters: a 12-speed driver with the same -1 turn and 1 fade will still hook hard for a beginner, because they can't get it moving fast enough. A stable putter flies straight for almost anyone.
Overstable fights back and hooks left. It holds its line into a headwind, which makes it great in wind and for advanced shots, but it's tough going early on.
One heads-up that saves a lot of grief: the word "stable" gets used loosely. Plenty of players say "grab something stable" when they actually mean overstable. So if you get that advice, ask what they mean, because a true stable disc just flies straight, while an overstable one hooks hard left.

Reading the ConditionsWhat the Wind Does

Wind changes how a disc behaves, and it catches everyone out at first. Once you know the rule, it's simple.

Into a headwind

A disc acts more understable. The wind lifts it and it flips easier, so a straight-flyer might turn and roll. Reach for something more stable or overstable, keep it lower, throw with less height.

With a tailwind

A disc acts more overstable. The wind takes away its lift, so it fades earlier and drops sooner. Lean on glide and a more understable disc to keep it floating forward.

The PayoffWhich Numbers Should a Beginner Look For?

The handy shortcut: a disc's speed roughly tells you its type. It's not identical brand to brand, but as a rough guide:

Putters 1 to 3 Mid-ranges 4 to 6 Fairway drivers 6 to 9 Distance drivers 9+

So you don't really shop by speed, you pick a type, and then the numbers that matter are turn and fade. While you're learning, lean understable with low fade:

  • Putters — look for low fade (0 or 1) so it holds a straight line for approaches and putts.
  • Mid-ranges — 5/5/0/0, or around -1 to -3 turn with low fade, make lovely beginner mids.
  • Fairway drivers — this is where understable helps most. Aim for a good chunk of turn, around -2 to start. These run roughly 6 to 9 speed, and the slower end needs less power, so start slower and work up.
  • Distance drivers — the fastest discs, best saved for later. They need real arm speed, and early on they just fade out and dive. They'll be waiting when you're ready.

Handy trick: once you've got a disc you love, use the numbers to find its cousins. Love a fairway but wish it flipped more? Look for the same speed and glide with a bit more minus in the turn.

A Disc Golf Warehouse team member handing a disc to a customer in the shop

Keep It RealA Few Honest Notes

Flight numbers are a brilliant guide, not a promise:

  • They're a starting point. Your arm speed, the wind, your technique and the plastic type all change how a disc flies. Plastic matters more than people expect, the same mould in a premium plastic can fly noticeably more stable than in a base plastic.
  • Only compare within the same speed. Glide, turn and fade only line up between discs of the same speed, so a putter's numbers can't be compared to a driver's.
  • Faster discs play more overstable. A -3 driver needs to be thrown a lot harder than a -3 putter to actually show that turn. The faster the disc, the more power it wants before it does what its numbers say.
  • Discs change as they wear in, usually getting more understable over time.
  • Brands rate differently, so compare numbers within a brand rather than across brands.

Treat the numbers as a shortcut, throw a heap of discs, and you'll learn what suits your game fast. That's half the fun.

Value Breakdown

Discs Only

Tui (putt and approach) $24
Piwakawaka (midrange) $24
Pekapeka (fairway driver) $24
Set price $72$55
Save $17

Discs + DGW Starter Bag

Tui (putt and approach) $24
Piwakawaka (midrange) $24
Pekapeka (fairway driver) $24
DGW Starter Bag $35
Set price $107$85
Save $22

Who's This Set For?

Built specifically for players under 16, sized so they can actually enjoy the game rather than fight equipment made for adults. A good pick if they've shown interest after watching you play, or if they've had a go and want their own gear. If you're shopping for an adult or a bigger teenager, check out our standard weight starter set options instead.

Ages Under 16 Lightweight Discs NZ Owned
DGW Starter Bag

DGW Starter Bag

Add it to your set and have everything sorted from your first round.

  • 📦 Carries 6–8 discs
  • 🥏 Dedicated putter pocket
  • 🔒 Zip pocket for valuables
  • 💧 Bottle holder
  • 🎒 Adjustable shoulder strap
  • 🧵 Durable canvas material
  • 🔘 Snap button closure
  • 🖼️ OG Shield or Skull Boy logo

About the Plastic in This Set

Strata Plastic

RPM's grippy, budget-friendly plastic, an easy hold for smaller hands and genuinely forgiving while proper technique is still developing. Durable enough for regular course play, so a dropped disc or a rough landing isn't a big deal. All three discs in this set share the same Strata blend, so the feel stays consistent across the whole set.

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